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Global Esports Federation joins ITU; global dialogue on esports to be introduced

The ‘Global Dialogue on Esports’ will launch on 24 June 2020 with the first of a new series of webinars under the banner of the AI for Good Global Summit.

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Voice&Data Bureau
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As an ITU member, GEF will influence the development of ITU standards for multimedia and the quality of gaming experience, work led by ITU-T Study Group 16 (Multimedia) and ITU-T Study Group 12 (Performance, quality of service and quality of experience). GEF has also highlighted its intention to propose new ITU standardization studies addressing the relationship between esports and ICT advances in fields such as AI, Big Data, 5G and IoT.
The Global Esports Federation (GEF) has become a member of ITU’s standardization arm (ITU-T) to launch a global dialogue on the new partnerships emerging in support of the fast-growing competitive esports industry.
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ITU has said that The dialogue aims to create the conditions necessary to establish international standards and guidelines for the esports ecosystem.
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As an ITU member, GEF will influence the development of ITU standards for multimedia and the quality of gaming experience, work led by ITU-T Study Group 16 (Multimedia), and ITU-T Study Group 12 (Performance, quality of service and quality of experience).
GEF has also highlighted its intention to propose new ITU standardization studies addressing the relationship between esports and ICT advances in fields such as AI, Big Data, 5G and IoT.
The ‘Global Dialogue on Esports’ will launch on 24 June 2020 with the first of a new series of webinars under the banner of the AI for Good Global Summit.
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The series will explore the business and social dynamics underlying esports and the partnerships supporting its explosive growth. It will showcase innovations in fields such as Artificial Intelligence; Virtual, Augmented and Mixed Reality; IMT-2020/5G; and the Internet of Things. It will also discuss actions required to support esports competitors and fans in enjoying these sports actively and sustainably.
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“All industries are innovating with ICTs, but ICTs have enabled the emergence of an entirely new industry in esports,” said ITU Secretary-General Houlin Zhao. “By joining ITU, the Global Esports Federation has signaled the intent of the esports industry to build its future on the reliability offered by international standards, in concert with the diverse ITU membership.”
“We are honored to embark on this strategic partnership with the ITU in advancing the United Nations Sustainable Development Goals and further strengthening the GEF’s mission of convening the world’s esports ecosystem,” said GEF President Chris Chan.
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Esports notably has an audience of over 450 million people, with revenues exceeding 1 billion USD per year and growing at an annual rate well over 20 percent.
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